


Each player chooses three from a hand of six during setup. Workin’ in the Fields That’ll Get Your Back Burned After taking this picture, I spent five or six minutes discovering new camps and thinking about how fun they would be to play. Strategy, the longer-term questions, comes from the Camps.
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Given how strapped for funds you are on every turn, a lot of the tactical juice comes from deciding how to use the limited cards you have. The deck consists of People and Event cards that can either be Played for a cost or Junked-discarded-for free, activating a quick and cheap action. Players take turns using limited water reserves to pay for cards and abilities until there’s a winner, which usually takes a snappy 20–30 minutes. Turns are straightforward, the goal of destroying the other player’s Camps is easy to understand, and the iconography has a low overhead. Radlands takes place in a vibrant post-apocalyptic world that splits the difference between Mad Max and Tank Girl, and looks every bit as fun as that sounds. The deck is always greeted by an “ooh” from first time players, and that’s before they see all the illustrations on the other side. We’ve evolved past the Age of Beige in board games, but it’s rare to see color used so boldly. The card backs in the main deck feature an anonymous Punk in heavy shadow over a bright pink background. The moment the game hits the table, you can’t help but notice the striking design work from Lina CossetteI, Damien Mammoliti, and Manny Trembly. Well, Don’t Waste Your Time Waiting The colors don’t come across in this photo, but they’re really something. I have reviewed around fifteen new releases in six months for Meeple Mountain, and I haven’t played a single one that I thought was great.Įnter Radlands, the new two-player release from first-time designer Daniel Piechnick-a former member of the Magic: The Gathering stable-and publisher Roxley. Even at the frankly absurd rate that I, a reviewer of prodigious output, play new games, it doesn’t happen often. “I get to proselytize.” It doesn’t happen often. “I get to tell people about this,” you realize. How often do you get to experience the thrill of discovering a great game? It’s an incredible feeling when you do, whether the game is a new release or a classic, but there’s something especially electrifying about finding one that’s hot off the presses.
